Documentation for <wlr/render/egl.h>
Table of contents
struct wlr_egl ¶
struct wlr_egl { EGLDisplay display; EGLContext context; EGLDeviceEXT device; struct gbm_device *gbm_device; struct { bool KHR_image_base; bool EXT_image_dma_buf_import; bool EXT_image_dma_buf_import_modifiers; bool IMG_context_priority; bool EXT_device_drm; bool EXT_device_drm_render_node; bool EXT_device_query; bool KHR_platform_gbm; bool EXT_platform_device; } exts; struct { PFNEGLGETPLATFORMDISPLAYEXTPROC eglGetPlatformDisplayEXT; PFNEGLCREATEIMAGEKHRPROC eglCreateImageKHR; PFNEGLDESTROYIMAGEKHRPROC eglDestroyImageKHR; PFNEGLQUERYWAYLANDBUFFERWLPROC eglQueryWaylandBufferWL; PFNEGLQUERYDMABUFFORMATSEXTPROC eglQueryDmaBufFormatsEXT; PFNEGLQUERYDMABUFMODIFIERSEXTPROC eglQueryDmaBufModifiersEXT; PFNEGLDEBUGMESSAGECONTROLKHRPROC eglDebugMessageControlKHR; PFNEGLQUERYDISPLAYATTRIBEXTPROC eglQueryDisplayAttribEXT; PFNEGLQUERYDEVICESTRINGEXTPROC eglQueryDeviceStringEXT; PFNEGLQUERYDEVICESEXTPROC eglQueryDevicesEXT; } procs; bool has_modifiers; struct wlr_drm_format_set dmabuf_texture_formats; struct wlr_drm_format_set dmabuf_render_formats; };
wlr_egl_create_with_context() ¶
struct wlr_egl *wlr_egl_create_with_context(EGLDisplay display, EGLContext context);
wlr_egl_is_current() ¶
bool wlr_egl_is_current(struct wlr_egl *egl);
wlr_egl_make_current() ¶
bool wlr_egl_make_current(struct wlr_egl *egl);
Make the EGL context current.
Callers are expected to clear the current context when they are done by calling wlr_egl_unset_current().
wlr_egl_unset_current() ¶
bool wlr_egl_unset_current(struct wlr_egl *egl);