Documentation for <wlr/types/wlr_output_damage.h>

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struct wlr_output_damage

struct wlr_output_damage {
	struct wlr_output *output;
	int max_rects;
	pixman_region32_t current;
	pixman_region32_t previous[];
	size_t previous_idx;
	bool pending_attach_render;
	struct {
		struct wl_signal frame;
		struct wl_signal destroy;
	} events;
	struct wl_listener output_destroy;
	struct wl_listener output_mode;
	struct wl_listener output_needs_frame;
	struct wl_listener output_damage;
	struct wl_listener output_frame;
	struct wl_listener output_precommit;
	struct wl_listener output_commit;
};

Tracks damage for an output.

The `frame` event will be emitted when it is a good time for the compositor to submit a new frame.

To render a new frame, compositors should call wlr_output_damage_attach_render(), render and call wlr_output_commit(). No rendering should happen outside a `frame` event handler or before wlr_output_damage_attach_render().

wlr_output_damage_add()

void wlr_output_damage_add(​struct wlr_output_damage *output_damage, pixman_region32_t *damage);

Accumulates damage and schedules a `frame` event.

wlr_output_damage_add_box()

void wlr_output_damage_add_box(​struct wlr_output_damage *output_damage, struct wlr_box *box);

Accumulates damage from a box and schedules a `frame` event.

wlr_output_damage_add_whole()

void wlr_output_damage_add_whole(​struct wlr_output_damage *output_damage);

Damages the whole output and schedules a `frame` event.

wlr_output_damage_attach_render()

bool wlr_output_damage_attach_render(​struct wlr_output_damage *output_damage, bool *needs_frame, pixman_region32_t *buffer_damage);

Attach the renderer's buffer to the output. Compositors must call this function before rendering. After they are done rendering, they should call wlr_output_set_damage() and wlr_output_commit() to submit the new frame.

`needs_frame` will be set to true if a frame should be submitted. `damage` will be set to the region of the output that needs to be repainted, in output-buffer-local coordinates.

The buffer damage region accumulates all damage since the buffer has last been swapped. This is not to be confused with the output surface damage, which only contains the changes between two frames.

wlr_output_damage_create()

struct wlr_output_damage *wlr_output_damage_create(​struct wlr_output *output);

wlr_output_damage_destroy()

void wlr_output_damage_destroy(​struct wlr_output_damage *output_damage);