Documentation for <wlr/render/color.h>

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struct wlr_color_transform

struct wlr_color_transform;

A color transformation formula, which maps a linear color space with sRGB primaries to an output color space.

For ease of use, this type is heap allocated and reference counted. Use wlr_color_transform_ref()/wlr_color_transform_unref(). The initial reference count after creation is 1.

Color transforms are immutable; their type/parameters should not be changed, and this API provides no functions to modify them after creation.

This formula may be implemented using a 3d look-up table, or some other means.

wlr_color_transform_init_linear_to_icc()

struct wlr_color_transform *wlr_color_transform_init_linear_to_icc(​const void *data, size_t size);

Initialize a color transformation to convert linear (with sRGB(?) primaries) to an ICC profile. Returns NULL on failure.

wlr_color_transform_init_srgb()

struct wlr_color_transform *wlr_color_transform_init_srgb(​void);

Initialize a color transformation to apply sRGB encoding. Returns NULL on failure.

wlr_color_transform_ref()

void wlr_color_transform_ref(​struct wlr_color_transform *tr);

Increase the reference count of the color transform by 1.

wlr_color_transform_unref()

void wlr_color_transform_unref(​struct wlr_color_transform *tr);

Reduce the reference count of the color transform by 1; freeing it and all associated resources when the reference count hits zero.