Documentation for <wlr/types/wlr_keyboard_group.h>
Table of contents
struct wlr_keyboard_group ¶
struct wlr_keyboard_group { struct wlr_keyboard keyboard; struct wl_list devices; // keyboard_group_device.link struct wl_list keys; // keyboard_group_key.link struct { /** * Sent when a keyboard has entered the group with keys currently * pressed that are not pressed by any other keyboard in the group. The * data for this signal will be a struct wl_array containing the key * codes. This should be used to update the compositor's internal state. * Bindings should not be triggered based off of these key codes and * they should also not notify any surfaces of the key press. */ struct wl_signal enter; /** * Sent when a keyboard has left the group with keys currently pressed * that are not pressed by any other keyboard in the group. The data for * this signal will be a struct wl_array containing the key codes. This * should be used to update the compositor's internal state. Bindings * should not be triggered based off of these key codes. Additionally, * surfaces should only be notified if they received a corresponding key * press for the key code. */ struct wl_signal leave; } events; void *data; };
wlr_keyboard_group_add_keyboard() ¶
bool wlr_keyboard_group_add_keyboard(struct wlr_keyboard_group *group, struct wlr_keyboard *keyboard);
wlr_keyboard_group_create() ¶
struct wlr_keyboard_group *wlr_keyboard_group_create(void);
wlr_keyboard_group_destroy() ¶
void wlr_keyboard_group_destroy(struct wlr_keyboard_group *group);
wlr_keyboard_group_from_wlr_keyboard() ¶
struct wlr_keyboard_group *wlr_keyboard_group_from_wlr_keyboard(struct wlr_keyboard *keyboard);
wlr_keyboard_group_remove_keyboard() ¶
void wlr_keyboard_group_remove_keyboard(struct wlr_keyboard_group *group, struct wlr_keyboard *keyboard);