Documentation for <wlr/types/wlr_output_layer.h>
Table of contents
struct wlr_output_layer ¶
struct wlr_output_layer { struct wl_list link; // wlr_output.layers struct wlr_addon_set addons; struct { struct wl_signal feedback; // struct wlr_output_layer_feedback_event } events; void *data; // private state struct wlr_fbox src_box; struct wlr_box dst_box; };
An output layer.
Output layers are displayed between the output primary buffer (see wlr_output_attach_buffer()) and the cursor buffer. They can offload some rendering work to the backend.
To configure output layers, callers should call wlr_output_layer_create() to create layers, attach struct wlr_output_layer_state onto struct wlr_output_state via wlr_output_state_set_layers() to describe their new state, and commit the output via wlr_output_commit_state().
Backends may have arbitrary limitations when it comes to displaying output layers. Backends indicate whether or not a layer can be displayed via wlr_output_layer_state.accepted after wlr_output_test_state() or wlr_output_commit_state() is called. Compositors using the output layers API directly are expected to setup layers, call wlr_output_test_state(), paint the layers that the backend rejected with the renderer, then call wlr_output_commit_state().
Callers are responsible for disabling output layers when they need the full output contents to be composited onto a single buffer, e.g. during screen capture.
Callers must always include the state for all layers on output test/commit.
wlr_output_layer_create() ¶
struct wlr_output_layer *wlr_output_layer_create(struct wlr_output *output);
Create a new output layer.
wlr_output_layer_destroy() ¶
void wlr_output_layer_destroy(struct wlr_output_layer *layer);
Destroy an output layer.
struct wlr_output_layer_feedback_event ¶
struct wlr_output_layer_feedback_event { dev_t target_device; const struct wlr_drm_format_set *formats; };
Feedback for an output layer.
After an output commit, if the backend is not able to display a layer, it can send feedback events. These events can be used to re-allocate the layer's buffers so that they have a higher chance to get displayed.
struct wlr_output_layer_state ¶
struct wlr_output_layer_state { struct wlr_output_layer *layer; // Buffer to display, or NULL to disable the layer struct wlr_buffer *buffer; // Source box, leave empty to use the whole buffer struct wlr_fbox src_box; // Destination box in output-buffer-local coordinates struct wlr_box dst_box; // Damaged region since last commit in buffer-local coordinates. Leave NULL // to damage the whole buffer. const pixman_region32_t *damage; // Populated by the backend after wlr_output_test_state() and // wlr_output_commit_state(), indicates whether the backend has acknowledged // and will take care of displaying the layer bool accepted; };
State for an output layer.