Documentation for <wlr/types/wlr_output_layer.h>

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struct wlr_output_layer

struct wlr_output_layer {
	struct wl_list link; // wlr_output.layers
	struct wlr_addon_set addons;
	
	struct {
		struct wl_signal feedback; // struct wlr_output_layer_feedback_event
	} events;
	
	void *data;
	
	// private state
	
	struct wlr_fbox src_box;
	struct wlr_box dst_box;
};

An output layer.

Output layers are displayed between the output primary buffer (see wlr_output_attach_buffer()) and the cursor buffer. They can offload some rendering work to the backend.

To configure output layers, callers should call wlr_output_layer_create() to create layers, attach struct wlr_output_layer_state onto struct wlr_output_state via wlr_output_state_set_layers() to describe their new state, and commit the output via wlr_output_commit_state().

Backends may have arbitrary limitations when it comes to displaying output layers. Backends indicate whether or not a layer can be displayed via wlr_output_layer_state.accepted after wlr_output_test_state() or wlr_output_commit_state() is called. Compositors using the output layers API directly are expected to setup layers, call wlr_output_test_state(), paint the layers that the backend rejected with the renderer, then call wlr_output_commit_state().

Callers are responsible for disabling output layers when they need the full output contents to be composited onto a single buffer, e.g. during screen capture.

Callers must always include the state for all layers on output test/commit.

wlr_output_layer_create()

struct wlr_output_layer *wlr_output_layer_create(​struct wlr_output *output);

Create a new output layer.

wlr_output_layer_destroy()

void wlr_output_layer_destroy(​struct wlr_output_layer *layer);

Destroy an output layer.

struct wlr_output_layer_feedback_event

struct wlr_output_layer_feedback_event {
	dev_t target_device;
	const struct wlr_drm_format_set *formats;
};

Feedback for an output layer.

After an output commit, if the backend is not able to display a layer, it can send feedback events. These events can be used to re-allocate the layer's buffers so that they have a higher chance to get displayed.

struct wlr_output_layer_state

struct wlr_output_layer_state {
	struct wlr_output_layer *layer;
	
	// Buffer to display, or NULL to disable the layer
	struct wlr_buffer *buffer;
	// Source box, leave empty to use the whole buffer
	struct wlr_fbox src_box;
	// Destination box in output-buffer-local coordinates
	struct wlr_box dst_box;
	// Damaged region since last commit in buffer-local coordinates. Leave NULL
	// to damage the whole buffer.
	const pixman_region32_t *damage;
	
	// Populated by the backend after wlr_output_test_state() and
	// wlr_output_commit_state(), indicates whether the backend has acknowledged
	// and will take care of displaying the layer
	bool accepted;
};

State for an output layer.