struct wlr_renderer_impl
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struct wlr_renderer_impl {
bool (*bind_buffer)(struct wlr_renderer *renderer, struct wlr_buffer *buffer);
void (*begin)(struct wlr_renderer *renderer, uint32_t width, uint32_t height);
void (*end)(struct wlr_renderer *renderer);
void (*clear)(struct wlr_renderer *renderer, const float color[]);
void (*scissor)(struct wlr_renderer *renderer, struct wlr_box *box);
bool (*render_subtexture_with_matrix)(struct wlr_renderer *renderer, struct wlr_texture *texture, const struct wlr_fbox *box, const float matrix[], float alpha);
void (*render_quad_with_matrix)(struct wlr_renderer *renderer, const float color[], const float matrix[]);
const uint32_t *(*get_shm_texture_formats)(struct wlr_renderer *renderer, size_t *len);
const struct wlr_drm_format_set *(*get_dmabuf_texture_formats)(struct wlr_renderer *renderer);
const struct wlr_drm_format_set *(*get_render_formats)(struct wlr_renderer *renderer);
uint32_t (*preferred_read_format)(struct wlr_renderer *renderer);
bool (*read_pixels)(struct wlr_renderer *renderer, uint32_t fmt, uint32_t *flags, uint32_t stride, uint32_t width, uint32_t height, uint32_t src_x, uint32_t src_y, uint32_t dst_x, uint32_t dst_y, void *data);
void (*destroy)(struct wlr_renderer *renderer);
int (*get_drm_fd)(struct wlr_renderer *renderer);
uint32_t (*get_render_buffer_caps)(struct wlr_renderer *renderer);
struct wlr_texture *(*texture_from_buffer)(struct wlr_renderer *renderer, struct wlr_buffer *buffer);
};
struct wlr_texture_impl
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struct wlr_texture_impl {
bool (*is_opaque)(struct wlr_texture *texture);
bool (*write_pixels)(struct wlr_texture *texture, uint32_t stride, uint32_t width, uint32_t height, uint32_t src_x, uint32_t src_y, uint32_t dst_x, uint32_t dst_y, const void *data);
void (*destroy)(struct wlr_texture *texture);
};