Documentation for <wlr/render/wlr_texture.h>
Table of contents
struct wlr_texture ¶
struct wlr_texture { const struct wlr_texture_impl *impl; uint32_t width, height; struct wlr_renderer *renderer; };
wlr_texture_destroy() ¶
void wlr_texture_destroy(struct wlr_texture *texture);
Destroys the texture.
wlr_texture_from_buffer() ¶
struct wlr_texture *wlr_texture_from_buffer(struct wlr_renderer *renderer, struct wlr_buffer *buffer);
Create a new texture from a buffer.
wlr_texture_from_dmabuf() ¶
struct wlr_texture *wlr_texture_from_dmabuf(struct wlr_renderer *renderer, struct wlr_dmabuf_attributes *attribs);
Create a new texture from a DMA-BUF. The returned texture is immutable.
wlr_texture_from_pixels() ¶
struct wlr_texture *wlr_texture_from_pixels(struct wlr_renderer *renderer, uint32_t fmt, uint32_t stride, uint32_t width, uint32_t height, const void *data);
Create a new texture from raw pixel data. `stride` is in bytes. The returned texture is mutable.
wlr_texture_preferred_read_format() ¶
uint32_t wlr_texture_preferred_read_format(struct wlr_texture *texture);
wlr_texture_read_pixels() ¶
bool wlr_texture_read_pixels(struct wlr_texture *texture, const struct wlr_texture_read_pixels_options *options);
struct wlr_texture_read_pixels_options ¶
struct wlr_texture_read_pixels_options { /** Memory location to read pixels into */ void *data; /** Format used for writing the pixel data */ uint32_t format; /** Stride in bytes for the data */ uint32_t stride; /** Destination offsets */ uint32_t dst_x, dst_y; /** Source box of the texture to read from. If empty, the full texture is assumed. */ const struct wlr_box src_box; };
wlr_texture_update_from_buffer() ¶
bool wlr_texture_update_from_buffer(struct wlr_texture *texture, struct wlr_buffer *buffer, const pixman_region32_t *damage);