Documentation for <wlr/render/wlr_texture.h>
Table of contents
struct wlr_texture ¶
struct wlr_texture { const struct wlr_texture_impl *impl; uint32_t width, height; };
wlr_texture_destroy() ¶
void wlr_texture_destroy(struct wlr_texture *texture);
Destroys the texture.
wlr_texture_from_buffer() ¶
struct wlr_texture *wlr_texture_from_buffer(struct wlr_renderer *renderer, struct wlr_buffer *buffer);
Create a new texture from a buffer.
wlr_texture_from_dmabuf() ¶
struct wlr_texture *wlr_texture_from_dmabuf(struct wlr_renderer *renderer, struct wlr_dmabuf_attributes *attribs);
Create a new texture from a DMA-BUF. The returned texture is immutable.
wlr_texture_from_pixels() ¶
struct wlr_texture *wlr_texture_from_pixels(struct wlr_renderer *renderer, uint32_t fmt, uint32_t stride, uint32_t width, uint32_t height, const void *data);
Create a new texture from raw pixel data. `stride` is in bytes. The returned texture is mutable.
wlr_texture_is_opaque() ¶
bool wlr_texture_is_opaque(struct wlr_texture *texture);
Returns true if this texture is using a fully opaque format.
wlr_texture_write_pixels() ¶
bool wlr_texture_write_pixels(struct wlr_texture *texture, uint32_t stride, uint32_t width, uint32_t height, uint32_t src_x, uint32_t src_y, uint32_t dst_x, uint32_t dst_y, const void *data);
Update a texture with raw pixels. The texture must be mutable, and the input data must have the same pixel format that the texture was created with.