Documentation for <wlr/types/wlr_cursor.h>

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struct wlr_cursor

struct wlr_cursor {
	struct wlr_cursor_state *state;
	double x, y;
	
	/**
	 * The interpretation of these signals is the responsibility of the
	 * compositor, but some helpers are provided for your benefit. If you
	 * receive a relative motion event, for example, you may want to call
	 * wlr_cursor_move(). If you receive an absolute event, call
	 * wlr_cursor_warp_absolute(). If you pass an input device into these
	 * functions, it will apply the region/output constraints associated with
	 * that device to the resulting cursor motion. If an output layout is
	 * attached, these functions will constrain the resulting cursor motion to
	 * within the usable space of the output layout.
	 *
	 * Re-broadcasting these signals to, for example, a struct wlr_seat, is also
	 * your responsibility.
	 */
	struct {
		struct wl_signal motion;
		struct wl_signal motion_absolute;
		struct wl_signal button;
		struct wl_signal axis;
		struct wl_signal frame;
		struct wl_signal swipe_begin;
		struct wl_signal swipe_update;
		struct wl_signal swipe_end;
		struct wl_signal pinch_begin;
		struct wl_signal pinch_update;
		struct wl_signal pinch_end;
		struct wl_signal hold_begin;
		struct wl_signal hold_end;
		
		struct wl_signal touch_up;
		struct wl_signal touch_down;
		struct wl_signal touch_motion;
		struct wl_signal touch_cancel;
		struct wl_signal touch_frame;
		
		struct wl_signal tablet_tool_axis;
		struct wl_signal tablet_tool_proximity;
		struct wl_signal tablet_tool_tip;
		struct wl_signal tablet_tool_button;
	} events;
	
	void *data;
};

wlr_cursor_absolute_to_layout_coords()

void wlr_cursor_absolute_to_layout_coords(​struct wlr_cursor *cur, struct wlr_input_device *dev, double x, double y, double *lx, double *ly);

Convert absolute 0..1 coordinates to layout coordinates.

`dev` may be passed to respect device mapping constraints. If `dev` is NULL, device mapping constraints will be ignored.

wlr_cursor_attach_input_device()

void wlr_cursor_attach_input_device(​struct wlr_cursor *cur, struct wlr_input_device *dev);

Attaches this input device to this cursor. The input device must be one of:

- WLR_INPUT_DEVICE_POINTER - WLR_INPUT_DEVICE_TOUCH - WLR_INPUT_DEVICE_TABLET

wlr_cursor_attach_output_layout()

void wlr_cursor_attach_output_layout(​struct wlr_cursor *cur, struct wlr_output_layout *l);

Uses the given layout to establish the boundaries and movement semantics of this cursor. Cursors without an output layout allow infinite movement in any direction and do not support absolute input events.

wlr_cursor_create()

struct wlr_cursor *wlr_cursor_create(​void);

wlr_cursor_destroy()

void wlr_cursor_destroy(​struct wlr_cursor *cur);

wlr_cursor_detach_input_device()

void wlr_cursor_detach_input_device(​struct wlr_cursor *cur, struct wlr_input_device *dev);

wlr_cursor_map_input_to_output()

void wlr_cursor_map_input_to_output(​struct wlr_cursor *cur, struct wlr_input_device *dev, struct wlr_output *output);

Maps all input from a specific input device to a given output. The input device must be attached to this cursor and the output must be among the outputs in the attached output layout.

wlr_cursor_map_input_to_region()

void wlr_cursor_map_input_to_region(​struct wlr_cursor *cur, struct wlr_input_device *dev, const struct wlr_box *box);

Maps inputs from this input device to an arbitrary region on the associated struct wlr_output_layout.

wlr_cursor_map_to_output()

void wlr_cursor_map_to_output(​struct wlr_cursor *cur, struct wlr_output *output);

Attaches this cursor to the given output, which must be among the outputs in the current output_layout for this cursor. This call is invalid for a cursor without an associated output layout.

wlr_cursor_map_to_region()

void wlr_cursor_map_to_region(​struct wlr_cursor *cur, const struct wlr_box *box);

Maps this cursor to an arbitrary region on the associated struct wlr_output_layout.

wlr_cursor_move()

void wlr_cursor_move(​struct wlr_cursor *cur, struct wlr_input_device *dev, double delta_x, double delta_y);

Move the cursor in the direction of the given x and y layout coordinates. If one coordinate is NAN, it will be ignored.

`dev` may be passed to respect device mapping constraints. If `dev` is NULL, device mapping constraints will be ignored.

wlr_cursor_set_buffer()

void wlr_cursor_set_buffer(​struct wlr_cursor *cur, struct wlr_buffer *buffer, int32_t hotspot_x, int32_t hotspot_y, float scale);

Set the cursor buffer.

The buffer is used on all outputs and is scaled accordingly. The hotspot is expressed in logical coordinates. A NULL buffer hides the cursor.

wlr_cursor_set_surface()

void wlr_cursor_set_surface(​struct wlr_cursor *cur, struct wlr_surface *surface, int32_t hotspot_x, int32_t hotspot_y);

Set the cursor surface. The surface can be committed to update the cursor image. The surface position is subtracted from the hotspot. A NULL surface commit hides the cursor.

wlr_cursor_set_xcursor()

void wlr_cursor_set_xcursor(​struct wlr_cursor *cur, struct wlr_xcursor_manager *manager, const char *name);

Set the cursor image from an XCursor theme.

The image will be loaded from the struct wlr_xcursor_manager.

struct wlr_cursor_state

struct wlr_cursor_state;

wlr_cursor_unset_image()

void wlr_cursor_unset_image(​struct wlr_cursor *cur);

Hide the cursor image.

wlr_cursor_warp()

bool wlr_cursor_warp(​struct wlr_cursor *cur, struct wlr_input_device *dev, double lx, double ly);

wlr_cursor_warp_absolute()

void wlr_cursor_warp_absolute(​struct wlr_cursor *cur, struct wlr_input_device *dev, double x, double y);

Warp the cursor to the given x and y in absolute 0..1 coordinates. If the given point is out of the layout boundaries or constraints, the closest point will be used. If one coordinate is NAN, it will be ignored.

`dev` may be passed to respect device mapping constraints. If `dev` is NULL, device mapping constraints will be ignored.

wlr_cursor_warp_closest()

void wlr_cursor_warp_closest(​struct wlr_cursor *cur, struct wlr_input_device *dev, double x, double y);

Warp the cursor to the given x and y coordinates. If the given point is out of the layout boundaries or constraints, the closest point will be used. If one coordinate is NAN, it will be ignored.

`dev` may be passed to respect device mapping constraints. If `dev` is NULL, device mapping constraints will be ignored.